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Devlog

  • KDTree in ECS
    February 08, 2020 by Casey Hofland
    Hi there. This post actually dates back to last week, however I have been occupied with a game jam and only now have time to do some updating. MAAAAN is this the most interesting project that I've ev... Continue reading
  • Back in the Books
    January 22, 2020 by Casey Hofland#Research
    As discussed in my previous post, my boids weren't doing so hot. All because they were using a naive search algorithm which lead to a loop that would run n x (n - 1) cycles, where n is the number of... Continue reading
  • Looking for Neighbors, Looking for Trouble
    January 12, 2020 by Casey Hofland
    Confession time: the first boids I'd shown... weren't boids. Or rather, they weren't fully complete. Boids need to act on their neighbors, and mine, for simplicity, didn't. "No worries", I thought. "T... Continue reading
  • First Jobs Prototype
    January 05, 2020 by Casey Hofland#DOTS, #ECS, #Jobs
    I started this project to learn how to program in ECS. I am not disappointed that I did. One thing I had always been intend on doing was creating boids (flocks) in ECS. ECS is meant for a large set of... Continue reading
  • Follow the process
    January 05, 2020 by Casey Hofland
    This is the first post to my devlog. I'm trying out something new where I keep my devlog and my project side by side to incorporate it into my workflow. It should also give followers more insight into... Continue reading
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