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Devlog
KDTree in ECS
February 08, 2020
by
Casey Hofland
Hi there. This post actually dates back to last week, however I have been occupied with a game jam and only now have time to do some updating. MAAAAN is this the most interesting project that I've ev...
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Back in the Books
January 22, 2020
by
Casey Hofland
#Research
As discussed in my previous post, my boids weren't doing so hot. All because they were using a naive search algorithm which lead to a loop that would run n x (n - 1) cycles, where n is the number of...
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Looking for Neighbors, Looking for Trouble
January 12, 2020
by
Casey Hofland
Confession time: the first boids I'd shown... weren't boids. Or rather, they weren't fully complete. Boids need to act on their neighbors, and mine, for simplicity, didn't. "No worries", I thought. "T...
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First Jobs Prototype
January 05, 2020
by
Casey Hofland
#DOTS, #ECS, #Jobs
I started this project to learn how to program in ECS. I am not disappointed that I did. One thing I had always been intend on doing was creating boids (flocks) in ECS. ECS is meant for a large set of...
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Follow the process
January 05, 2020
by
Casey Hofland
This is the first post to my devlog. I'm trying out something new where I keep my devlog and my project side by side to incorporate it into my workflow. It should also give followers more insight into...
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