Day 2
Day 2 was rather simple and rather short. I had planned to finish this game in 1 day, but due to some unforeseen holdups like looking for sound and the movement being more of a hassle than I had anticipated, I would quickly finish it today.
First things first, the theme of the game needed to be journey, so I knew I couldn't have a static screen with the player and enemies on it like I had in the target practice. That's why I added cinemachine and rigged up a quick 2D follow camera that would follow my player around wherever he went.
To add some motivation for journeying, I came up with the simple mechanic of needing to find some object in order to complete the level. I just worked with what I had from Kenney's assets and made it be a little star. I then added a simple navigation arrow that would point to where the star was so the player knew where to go.
All that was left to do after that was add in a lot of enemies. Since they only had targeting behaviour, they would all just flock the player at the start of the game. To change that I added some simple roaming behaviour and rigged it up so they would go into attack mode only if the player flied close the them.
All that was left to do was tweak and adjust some parameters for the damage, speed and firerate and the enemies were finished.
With that done, I only needed to drive the point home that this game was about a journey. For that I created a menu that explained the story before you would be put inside the game, and a menu with an ending for when you completed it.
After that it was just a matter of building the game and posting it here, creating a 1 minute gameplay showcase, writing some documentation and putting the whole thing on github. Hopefully that brings THIS journey to an end.
Get Space Glide
Space Glide
Status | Released |
Author | Casey Hofland |
Genre | Action |
More posts
- Day 1May 21, 2020